Scythe UI Update

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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Tipou wrote: 17 March 2026, 23:21
Tisaac wrote: 17 March 2026, 00:01
Tipou wrote: 16 March 2026, 22:24 I agree with SilSha :
much more playable without zoom issues
Same problem of disappearance of the action mat
https://snipboard.io/1QcZAT.jpg

However when it was here, it covered the map and there was no way to see the entire map, which is a big problem.
https://snipboard.io/CzMEeA.jpg
I rarely need to zoom to look closer, I just need to see the whole map in one look.
On this screenshot, you can also see that one cant see the bottom of both power and popularity tracks. This part of the board isnt movable.
I believe these two bugs were fixed earlier tonight. Please let me know if you are still encountering some issues
Hi ! Thanks for fixing the bug with power and popularity tracks.
The action mat was still invisible at first, but appeared when I deployed my first mech. table 822673935
Once it appeared, I found really annoying having my action mat cover the bottom left of the board.

Today I had a game on my smartphone and I really enjoyed the new UI there ! On the phone the board takes all the screen and scrolling to see each player mats is fast. It makes it much easier to anticipate others turn. I would find it more confortable than with my PC if not the difficulty to chat.

On wide screen, have you consider to put other players faction and action mat on the left of the screen while our own is just under the board ?
https://snipboard.io/ir2wEN.jpg
Seems to be enough space there and it would be consistent with the real board game, where the mats are all around the board.

Thanks for the work again !
Thanks for the feedback again. I am definitively considering splitting the main central area in two for screen big enough. I just need to determine which threshold would be correct. Actually, I will probably make it an option so that players can enable/disable it as they wish to. Before doing that, I also need to work on the information displayed on faction/player mat because even if I split the main board, there is still the issue that your information is splitted among two places.
I have been busy going over all the 250 open bug reports and I am done to only 26 now so I can resume my work on improvements. I am currently working on adding some counters to player panels right now (one of the most voted suggestion) and then I will do some more work on the UI.
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Roger B comme Bär
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Joined: 01 November 2020, 15:31

Re: Scythe UI Update

Post by Roger B comme Bär »

Where are the personal objectives ? I search it since 10 minutes ! :shock:
Please, back to the precedent map. It was better. No doubt !
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Roger B comme Bär
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Joined: 01 November 2020, 15:31

Re: Scythe UI Update

Post by Roger B comme Bär »

CapitalB wrote: 15 March 2026, 22:11 Yikes, this new UI is really bad.

What do you mean by mandatory ? You were forced to make these changes?

This is indeed the worst change as others have said. I previously could play scythe without having to scroll at all. I had everything on the same screen. Now I have to page down once or twice to see my board. The floating board doesn't even show the upgrade options. And before I had my board right below my inventory, now they aren't in the same place.

Please think about reverting this change. If not, Scythe will be the only game I can't play all on the same screen. And as others have said, a bad UI like this will push players away.

100% agree with that !
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poserLX
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Joined: 26 March 2020, 20:59

Re: Scythe UI Update

Post by poserLX »

Roger B comme Bär wrote: 18 March 2026, 21:09 Where are the personal objectives ? I search it since 10 minutes ! :shock:
Please, back to the precedent map. It was better. No doubt !
See this image: https://imgur.com/E2aIaT5
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Roger B comme Bär wrote: 18 March 2026, 21:09 Where are the personal objectives ? I search it since 10 minutes ! :shock:
Please, back to the precedent map. It was better. No doubt !
Have you read the first message of this thread ????
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

New version deployed:
- some new counters were added to player's panels : number of workers, number of mech/upgrades/enlists/structure, number of objective revealed. I will probably also add number of combat won somewhere and then some markers to know which ones gave a star.
- new test for the display of player mat : by default on desktop, you should now have a "vertical" version on the right of the map. Visually, I think this one has a better organized UI and is a bit closer to the original UI I made, the main downsides would be to lose the nice background of the mat and that it probably a bit harder to get used to the fact that it's vertical. Let me know what you think of this one
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CapitalB
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Joined: 30 May 2025, 01:24

Re: Scythe UI Update

Post by CapitalB »

Ok, my opinion on this latest update. Its definitely better. I can now see everything I need to in one screen, thank you for fixing that. I do miss having the player board on the right, but this change is better than the floating action board. Thank you for the responsive update.
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Tipou
Posts: 13
Joined: 03 March 2013, 19:41

Re: Scythe UI Update

Post by Tipou »

Hi !
I think its definitly better with the player mat always displayed without covering the board, I dont mind it being vertical. The problem was that I could only see it after I build my fist mech. Until then, I had to scroll down to my full player mat to check the costs and benefits before each action : it was not practical.
Without this bug, I would find this version better than the one we played the last two years.

Even if there is still room for improvement !
With objectives for example.
I had to tell where to find them to each single person I played with. Maybe making the objectives counter clickable among the achievement counters could help ? Something in this area would be relevant, this is where everyone looks.
When you finally find the objectif on your faction mat, they are displayed over the board, so you can think that the button doesnt work.
https://snipboard.io/vTk8nQ.jpg

The achievement counters are a great improvement. The combat counter is missing though. I can understand that it is visible on the star track, but it is useful to know if the combat star limit is reached, so having this info avalaible in the achievement counter area would be appreciated.

You've done a great job in the past few days, so, again, thank you for your work !
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Tipou wrote: 19 March 2026, 21:50 Hi !
I think its definitly better with the player mat always displayed without covering the board, I dont mind it being vertical. The problem was that I could only see it after I build my fist mech. Until then, I had to scroll down to my full player mat to check the costs and benefits before each action : it was not practical.
Without this bug, I would find this version better than the one we played the last two years.

Even if there is still room for improvement !
With objectives for example.
I had to tell where to find them to each single person I played with. Maybe making the objectives counter clickable among the achievement counters could help ? Something in this area would be relevant, this is where everyone looks.
When you finally find the objectif on your faction mat, they are displayed over the board, so you can think that the button doesnt work.
https://snipboard.io/vTk8nQ.jpg

The achievement counters are a great improvement. The combat counter is missing though. I can understand that it is visible on the star track, but it is useful to know if the combat star limit is reached, so having this info avalaible in the achievement counter area would be appreciated.

You've done a great job in the past few days, so, again, thank you for your work !
The unfulfilled objective are no display in full right under the board before the faction mats, I hope they will be visible enough now !

I have added "start marker" on counter so you know if a player got a star for that specific counter yet or not (it's especially useful for power and pop since you can go down later and keep the star). I have put the "combat stars" marker on the combat card because I didn't want to add another extra counter that wouldn't fit the default view, I hope it won't be confusing !
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Tipou
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Joined: 03 March 2013, 19:41

Re: Scythe UI Update

Post by Tipou »

Hi !
To me its beginning to be really good !
Combat star with combat cards is OK, except there's only one. I assume that you would lack space to put as much as needed, especially for saxony, but maybe you could add the number inside/next to the star ?

I prefer to see my player mat with the board, but it is weird that I cant see it under my faction mat anymore when I occasionnaly scroll down.
https://snipboard.io/JnhozM.jpg
I dont think it would be confusing to have both.
Is it a bug or a feature ?

Thaaanks !!!
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