Thanks for the feedback again. I am definitively considering splitting the main central area in two for screen big enough. I just need to determine which threshold would be correct. Actually, I will probably make it an option so that players can enable/disable it as they wish to. Before doing that, I also need to work on the information displayed on faction/player mat because even if I split the main board, there is still the issue that your information is splitted among two places.Tipou wrote: ↑17 March 2026, 23:21Hi ! Thanks for fixing the bug with power and popularity tracks.Tisaac wrote: ↑17 March 2026, 00:01I believe these two bugs were fixed earlier tonight. Please let me know if you are still encountering some issuesTipou wrote: ↑16 March 2026, 22:24 I agree with SilSha :
much more playable without zoom issues
Same problem of disappearance of the action mat
https://snipboard.io/1QcZAT.jpg
However when it was here, it covered the map and there was no way to see the entire map, which is a big problem.
https://snipboard.io/CzMEeA.jpg
I rarely need to zoom to look closer, I just need to see the whole map in one look.
On this screenshot, you can also see that one cant see the bottom of both power and popularity tracks. This part of the board isnt movable.
The action mat was still invisible at first, but appeared when I deployed my first mech. table 822673935
Once it appeared, I found really annoying having my action mat cover the bottom left of the board.
Today I had a game on my smartphone and I really enjoyed the new UI there ! On the phone the board takes all the screen and scrolling to see each player mats is fast. It makes it much easier to anticipate others turn. I would find it more confortable than with my PC if not the difficulty to chat.
On wide screen, have you consider to put other players faction and action mat on the left of the screen while our own is just under the board ?
https://snipboard.io/ir2wEN.jpg
Seems to be enough space there and it would be consistent with the real board game, where the mats are all around the board.
Thanks for the work again !
I have been busy going over all the 250 open bug reports and I am done to only 26 now so I can resume my work on improvements. I am currently working on adding some counters to player panels right now (one of the most voted suggestion) and then I will do some more work on the UI.