Twilight Imperium

Future games in need of testing and feedback
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Adder007USA
Posts: 13
Joined: 29 January 2014, 00:51

Re: Twilight Imperium

Post by Adder007USA »

@ Skullblaca The infantry spending ability comes from Leaders, which weren't introduced until PoK. This is just the base game, no expansion.
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Adder007USA
Posts: 13
Joined: 29 January 2014, 00:51

Re: Twilight Imperium

Post by Adder007USA »

Skullblaca wrote: 04 April 2026, 21:41 Hey there,

I'm not sure where to ask this, because I don't think it's necessarily a bug. I'm testing Jol Nar right now and I want to research Hyper Metabolism as second tech using some of my infantries. However, when I click on "pay 6 resources" to start researching the next tech, I cannot select infantries to pay with but only my planets and TGs.

How does the paying with infantry mechanic work? Where do I find it?
Or is it not yet implemented?

Thanks for all your work @GTSchemer! And happy Easter 🐣
The infantry spending ability comes from Leaders, which weren't introduced until PoK. This is just the base game, no expansion.
Skullblaca
Posts: 3
Joined: 07 April 2023, 14:16

Re: Twilight Imperium

Post by Skullblaca »

Oh wow haha, thanks!
That's the problem when you only started playing the game with friends after POK was released 🤣
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Added secret objective display for other players in the secret objectives tab, so you can easily check without looking at the scoreboard on mobile.
* Updated vote display so total possible votes are still displayed after voting on the first agenda, so you can tell how many votes players have left.
* Added button "Rotate Speaker" for custom host setup. This allows choosing which map home system will correspond to the speaker.
* Added new Options -> Map -> "Map zoom speed" option "Limited slow" that may improve zoom behavior on laptop touchpads.
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Totall91
Posts: 1
Joined: 02 May 2024, 11:54

Re: Twilight Imperium

Post by Totall91 »

Hi

Ive played about 7-8 runs on BGA alpha now. Ive also tested the other versions of TI4 out there, except tts.
And i have to say hats of to you man, what a great implementation for a digital version. You are doing an amazing job, with UI and flow of the game.
I know it will take time but i am really looking forward to the expansions being added in sometime in the far future :).
So keep doing your hard work, it is greatly appreciated.
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rekkless
Posts: 17
Joined: 06 April 2024, 23:22

Re: Twilight Imperium

Post by rekkless »

love the look at secret objectives now really easy to see what opponents could have
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Thanks to FFG, added table setup option to enable the Thunder's Edge versions of Construction and/or Warfare strategy cards.

Image

Image
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Adder007USA
Posts: 13
Joined: 29 January 2014, 00:51

Re: Twilight Imperium

Post by Adder007USA »

Thanks to FFG!
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blanquitothebastard
Posts: 2
Joined: 10 February 2025, 20:53

Re: Twilight Imperium

Post by blanquitothebastard »

Is it possible to join? Thanks
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Adder007USA
Posts: 13
Joined: 29 January 2014, 00:51

Re: Twilight Imperium

Post by Adder007USA »

If you become eligible for alphas based on BGA's rules, you're eligble to join.
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