Ideal competitive setup?

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t3dw4rd0
Posts: 1
Joined: 22 March 2022, 03:14

Ideal competitive setup?

Post by t3dw4rd0 »

What do you all think is an ideal competitive setup for this game? IMO:
- Expansion: with or without seems fine, as long as all the campaign features are enabled (vast crystals make crystal scoring viable)
- Banned tribes: sounds like Vukuntur sun is agreed to actually be overpowered; maybe ban them (but keep moon)? Or introduce a per-game banning system like many MoBAs have?
- Shared or personal artifact card: Shared seems more balanced (and recommended by the designer). If it overlaps with a corner, it may incentive a more interactive game as well.
- Draft variant: also feels like it could go either way, but is just an additional twist/skill test
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Proffian
Posts: 1
Joined: 16 January 2022, 01:21

Re: Ideal competitive setup?

Post by Proffian »

I'd love to see a sun Vukuntur ban. Shared card with draft and balanced artifacts is what I mostly run. Always expansion.
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Matindo64
Posts: 7
Joined: 14 November 2023, 14:14

Re: Ideal competitive setup?

Post by Matindo64 »

Ban Vukuntur and the 1 Food for Tribe Ability machine.
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