Twilight Imperium

Future games in need of testing and feedback
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brh2113
Posts: 83
Joined: 26 January 2014, 02:25

Re: Twilight Imperium

Post by brh2113 »

weatherguy92 wrote: 17 June 2026, 23:15
orebas wrote: 17 June 2026, 17:34 Wow, this implementation has come a LONG WAY and great thanks to GTSchemer and anyone else who might be helping.

I'm fortunate enough to have finished a few games now.

One thing I enjoy when playing this IRL,and which is unique to TI4, is figuring out "second place" or "most points" etc. While this very clearly and explicitly is not in the rules, it might be enjoyable for some info to be revealed after the game is over: what secret objectives and action cards people are holding, and what the score might be if the winning player hadn't ended the game.

This is unique to TI4 because the scoring order/ imperial/leadership tension overrides the point count. (It also can change the meta, especially if you decide to call something "second place" vs "just another loser".)

So before I request this (extremely low priority) feature, what do other people think?

(There seems to be only this single thread for TI4 discussion, so I continued here)
I don't mind seeing more clear results at the end (although I'm not sure what it looks like currently because I'm not in the alpha).

I do question whether we should put extra weight into second place though, especially if the implication is that it may alter the meta (having people play for second instead of first). I'm fine with having everyone's scores displayed, but I don't want it to be implemented in some way that would cause folks to play differently than playing in person, if that makes sense.

Agreed that overall it's very low priority.
I opened a ticket early in beta to discuss this, over here:
https://boardgamearena.com/bug?id=192724

There's some good discussion and a thoughtful response from GTSchemer after consulting FFG about it, but TLDR, they opted to keep the standard and consistent BGA ranking system as it stands for all other games on BGA, which makes sense. There are a handful of "playing for 2nd" risks, but the most egregious one is SFTT, which you can disable on table setup if you're worried about it.
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Public beta is now available, so players no longer need invites to create and join games.

The beta thread is here: https://boardgamearena.com/forum/viewto ... 49#p257549
LuksmGame
Posts: 12
Joined: 26 November 2025, 22:12

Re: Twilight Imperium

Post by LuksmGame »

GTSchemer wrote: 22 June 2026, 15:49 Public beta is now available, so players no longer need invites to create and join games.

The beta thread is here: https://boardgamearena.com/forum/viewto ... 49#p257549
:o :shock:

thaaaaaanks
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