pheasantSI wrote: ↑23 June 2026, 16:32
Interesting. Drafting really is what put me off playing TM in person - it really added to the game length (which was already getting hefty with any non prelude expansions) and the game started outstaying its welcome on the table (for me). It also meant I had to consider hate drafting - which isn't interesting to me, in a game that is not really designed to be drafted. My experience also was that some strategies became much more powerful (to the point of tedium) the worst offender being Jovian tags. Also, it became really hard to find things like science tags. Maybe it was just my group.
And sure, it's probably correct that drafting raises the skill ceiling, but it also means that things like seating position become important (am I sat next to a hate drafter or am I sat next to someone who drafts for themselves generally) - and also, it ruins the way that when you're given four cards, you might pick two that go with each other from those four, which for me is more fun for me than picking it all based on what the best card of the four (then three, then two etc.) is.
So for me, I prefer without draft because I want the game to be fast and fun and I don't mind if there's more luck involved. But, in addition to that I feel like draft really unbalances the game in a way that is also unfun and not very interesting.
This is my personal opinion but I am fairly sure the game is designed to be drafting. Hate drafting isn't really a thing if you ask me: if you get dealt 4 cards, 1 card you really need and 1 card your opponent really needs + 2 other random cards, then what you need to calculate is which card will gain you the stronger edge. If your opponent is obviously going for a Jovian strategy then obviously I wouldn't pass on any jovian multipliers. I'm not sure if you call this "hate drafting" but I simply believe that this is the right play. But then say if the 1 card I really need is something like AGT, then the choice becomes harder. That's why I think drafting adds to the game and should be an option that is switched on for all games. Choices like this is what makes the game interesting, and is also why when you finish the game and discuss it with your opponent you can have "oh perhaps I shouldn't have passed you that card" moments.
Drafting certainly makes it easier to find science tags. You get to see 7 cards in total (in a 2 player game, or even 9 cards in a 3 player game) compared to the 4 cards if you don't draft. So I don't see how drafting actually makes finding science tags harder.
Finally, I don't see why you think drafting unbalances the game, I'm not sure if one player getting dealt all the jovians they need without needing to draft is really a balanced game. For example, they are already going on a jovian strategy, and in mid game they get dealt 2 jovians multipliers out of the 4 cards. In a draft game, they would only be able to keep 1, but without draft, they can simply keep 2 and I wouldn't know that they have kept 2 jovian multipliers. Say there is draft, and I see that they passed me one jovian multiplier, then I can reasonably deduce that what they kept for themselves is likely a stronger card e.g. another jovian multiplier.