Ganymede_rocks wrote: ↑17 July 2026, 16:32
We have a family house rule that you can mulligan and draw 8 cards instead of 10 for this very reason.
After the game we just played, I might have changed my mind. I would like to mulligan this hand please:
https://boardgamearena.com/gamereview?table=884706043
I figured I had 3 choices:
1) Take MG and hope something developed.
2) Take Inventrix and hope something develops.
3) I thought about Deep Well heating and GHG factories, but I was confused because I've been reading that Deep Well heating sucks but that GHG factories is underrated.
4) I shouldn't have bothered keeping AMC, especially with people saying it's mediocre. Maybe if I can titanium mine in my starting hand or something like that.
This game just frustrates me a lot. The drafts weren't helpful, I wasn't getting anything helpful from business network, the gen 2 draft had EC, and then when a strong draft came it was Giant Ice, Optimal Aero (against Interplanetary cin), and Deimos Down.
I ended up with both Giant Ice And Deimos, and before I could play either one, Protected habitats showed up. Ugh.
Still ended up being a close game.
But I am starting to think the Mulligan ides isn't a bad one.
The other thematic card games I play: Wingspan, Earth, and I'm getting into Ark Nova now - if you don't have cards, you can use a "draw cards" action.
TFM is one of the few games I've played where playing cards is the main focus of the game but there is no default action to get more cards.