Why does a non successful informer win, if community fails

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Rumpelelf
Posts: 3
Joined: 13 April 2021, 15:39

Why does a non successful informer win, if community fails

Post by Rumpelelf »

I had a game where I informed successfully and the community failed.

https://boardgamearena.com/table?table=818572958

I ended with a score of -10. The second player did not inform. The game was counted as his win.

In the rules it is written under Community Infiltration:

„If any players are tied for
the highest score or no player has a score
greater than zero, all lose.“

What do I miss?
Thalack
Posts: 72
Joined: 31 July 2022, 19:42

Re: Why does a non successful informer win, if community fails

Post by Thalack »

Unfortunately this is a limitation of the BGA framework. It is is not possible to 'set' a player as loser. Players need to be assigned a score and BGA will determine a winner based on that. In this case actually all players should lose, since an informer only wins in case of a positive score.

At the moment, until BGA updates the way winners can be determined, a hanged player will always be assigned a score of 0 (joy should be set to 0) and scores for informers are calculated according to the rulebook. If an informer gets a positive score they will win.
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The Luggage
Posts: 24
Joined: 09 June 2019, 19:34

Re: Why does a non successful informer win, if community fails

Post by The Luggage »

Thalack wrote: 22 March 2026, 21:04 Unfortunately this is a limitation of the BGA framework. It is is not possible to 'set' a player as loser. Players need to be assigned a score and BGA will determine a winner based on that. In this case actually all players should lose, since an informer only wins in case of a positive score.

At the moment, until BGA updates the way winners can be determined, a hanged player will always be assigned a score of 0 (joy should be set to 0) and scores for informers are calculated according to the rulebook. If an informer gets a positive score they will win.
It's certainly disappointing for a hanged player to win over a negative-scoring successful informer! While I'm not totally au fait with the scoring myself yet, could any of the following be implemented if deemed better?

After a Community Infiltration:

i) Assign any hanged player a score of -100.

ii) Assign any successful informer with a final score of 0 or below a score of -100.

iii) If any successful informers have a score above 0 and are tied for the highest score, assign all players a score of -100.

iv) All scores below zero lose.


As far as I can figure out that something like should abide by the rules exactly. I believe other games on BGA handle things like this in a similar manner on the current framework.

After a Community Survival:

i) Assign any hanged player a score of -100.

After a Community Atrophy:

i) Assign all players a score of -100.
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