Table Host Custom and other question

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GTSchemer
Posts: 1205
Joined: 09 August 2013, 03:26

Re: Table Host Custom and other question

Post by GTSchemer »

EuroGamez wrote: 17 September 2026, 06:07 Sorry I am just more confused after reading all that.

In other games like Agricola it's no problem at all to host a Friendly Mode real time game. I do that sometimes when I wanna play with silly settigns that make the game very luck based. I am not the only one. There is of course no ELO for Friendly Mode and there shouldn't be any.
I may be confused, so I apologize if this is a silly question: How can you identify that it is a real-time Friendly Mode game in Agricola? Friendly Mode disables timers, as far as I am aware, so there is no way to identify whether it is real-time or turn-based.

In TI4, you can play turn-based Friendly Mode, which works as you describe, but players can play as slow or fast as they wish (no timer).


The problem that was seen in TI4 was that you could accidentally create a table which says no time limit, and appears to be Friendly Mode with no timer, yet the server silently deletes it after 4 hours of inactivity (because it's "real-time"). This can annoy players who wanted to continue the game the next day. This is somewhat common with TI4 since not everyone may have time to finish a 6-hour game in one sitting. This is a limitation of the site, as far as I am aware. The latest data I have heard is that you cannot create such a "real-time" no time limit friendly mode table using the game page lobby to create a table (clicking the infinite loop icon), per this bug report: https://boardgamearena.com/bug?id=2911

However, I believe the 4-hour deletion issue still exists if you use the Play Now lobby and accidentally make a Friendly Mode table that is real-time behind the scenes.
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