Castle of Burgundy - Option without yellow tile 6

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Jujjju222
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Joined: 01 October 2023, 19:09

Castle of Burgundy - Option without yellow tile 6

Post by Jujjju222 »

Hi, the subject may have been allready aborded, but BGA could offer option "without Yellow tile 6" ?

Seem to be the only unbalance of the game, offering possibility to remove it for game or tournament, if both players are ok, could be great in my opinion.

Thanks :)
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AutumnsTale
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Joined: 24 February 2024, 16:06

Re: Castle of Burgundy - Option without yellow tile 6

Post by AutumnsTale »

Imo it's a great idea
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oleksii2023
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Joined: 05 September 2023, 00:14

Re: Castle of Burgundy - Option without yellow tile 6

Post by oleksii2023 »

That's the reason, why people play 1st edition of the game. Do the same.
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leafsnack
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Joined: 04 October 2020, 04:33

Re: Castle of Burgundy - Option without yellow tile 6

Post by leafsnack »

Came by the game page just to check if there was finally an option to remove tile #6. There's not.

But the developer of the BGA implementation, fa-fr, has said in the past that Alea/Stefan Feld would need to approve the change for it to become an option on the site. (see https://boardgamearena.com/bug?id=45974)

However, in the newest edition of the game they completely nerfed tile #6, so that it can only take beige (city) tiles. To me this indicates that the designers/publishers recognized it was game-breaking, and made appropriate changes. BGA would still need their written approval to allow this option, but it seems like Stefan Feld is open to the idea.
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G0dsDammit
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Re: Castle of Burgundy - Option without yellow tile 6

Post by G0dsDammit »

The best option for now is to message you opponents before the game starts to see if they’ll agree to treat Yellow Tile #6 as if it’s the original (can buy tiles from any depot, but still requiring 2 coins). That way, you get the benefits of the good changes made to Yellow Tiles #15 (3 8==~ 2 points for every different color good sold) and #26 (2 8==~ 3 points for every bonus tile).
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Oami
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Re: Castle of Burgundy - Option without yellow tile 6

Post by Oami »

In a four player game every yellow tile appears, so if one is missing, that means there will be an empty yellow spot on the last phase; that would also be unfair.
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Oami
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Joined: 10 September 2013, 18:07

Re: Castle of Burgundy - Option without yellow tile 6

Post by Oami »

G0dsDammit wrote: ↑15 July 2025, 21:41 The best option for now is to message you opponents before the game starts to see if they’ll agree to treat Yellow Tile #6 as if it’s the original (can buy tiles from any depot, but still requiring 2 coins). That way, you get the benefits of the good changes made to Yellow Tiles #15 (3 8==~ 2 points for every different color good sold) and #26 (2 8==~ 3 points for every bonus tile).
There is also a new version of this rule: it is only allowed to use workers to buy buildings, not other tiles.
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t3trinetet
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Re: Castle of Burgundy - Option without yellow tile 6

Post by t3trinetet »

As was mentioned in a previous post the simplest option today is to play with 1st edition instead (and is why arena is almost always played like that).

For those that prefer the newer tile-themes you can change that separately from the rules edition for yourself.

Main downside to 1st edition is that you don't get the balance changes to tile #15 (3 points for each different sold good is too strong and was nerfed to 2) and tile #26 (2 points for each bonus tile is too weak and was buffed to 3) but neither is as breaking as tile #6
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elp_tarkus
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Re: Castle of Burgundy - Option without yellow tile 6

Post by elp_tarkus »

Wondering why BGA can't implement tile 6 to behave like the 2022 special edition in the 2019 edition too? It properly balances the game imo and you also have all yellow tiles as needed. This is also what live in person tournaments use these days!
Anselm-0
Posts: 9
Joined: 09 August 2023, 20:38

Re: Castle of Burgundy - Option without yellow tile 6

Post by Anselm-0 »

G0dsDammit wrote: ↑15 July 2025, 21:41 The best option for now is to message you opponents before the game starts to see if they’ll agree to treat Yellow Tile #6 as if it’s the original (can buy tiles from any depot, but still requiring 2 coins). That way, you get the benefits of the good changes made to Yellow Tiles #15 (3 8==~ 2 points for every different color good sold) and #26 (2 8==~ 3 points for every bonus tile).
There is no good changes in the 2019 édition imo.

Apart from tile 6 which becomes broken obviously, the other changes are also questionable.

Tile 15 was never broken in the first place, it was more powerfull than the other yellow tiles sure, but there was a good reason for that. It was there to reward the 1st player in turn order, thus prioritizing playing boats to get 1st place.

Also tiles from the black market are generally better on average and it is not rare that 2 good yt appear in the market during the same round, thus making it impossible for 1 player to buy them both which can definitly balence things out if needed.

Also if this tile appeared in the very first round, whoever played first would have to sell merch to take it, thus not taking a castle, a mine or a boats which are extremely valuable tiles to get early on, so this very good yellow tile always came at a cost and was fairly balenced.

Now tile 26 on the other hand was pretty weak and here too there was a good reason for that. To keep it simple, it scores you point if you are already winning so there was no need for it to bécome more powerfull. I wouldn't say it was necessarily a bad change but it was definitly not a mandatory one.

Now if we look clother, the impact this new tile 26 had on the game was exactly the opposite of the previous tile 15 from 1st édition. Instead of incentivizing you to play for boats this tile was there to reward undirectly whoever was 2nd in turn order assuming a 4 players game because even if the first player picked that yellow tile first, it meant that hé would not bé picking another valuable tile like a mine or a castle for exemple which would thus bé available for the next player in turn order...

As it stands it is neither a good or a bad change, it is more of a gameplay préférence imo but alongside the yellow tile number 6 change it becomes not so great imo because in order to get yt 6 you need to bé first player but if you are indeed first player, it means that you are more likely to get yt 26 too and thus it can feel pretty unfair when you play against someone who knows what hé is doing with yt 6.

So imo 1st édition is strictly superior to the 2019 édition or the new édition that nerfed yellow tile 6 to the ground.

Things are a little bit différent for the 2 or 3 player games because since we don't get to see all the tiles in those games, adding more good tiles like yt 26 benefit the player who is 1st in turn order because hé becomes more likely to lay his hand on a good tile, thus rewarding him more on average for playing boats. (I am talking about the version where the yt 6 is nerfed obviously, when players agree to enforce the nerf themselves because this was not implemented on BGA unfortunately). (Also I believe tile 15 is still a good tile in the 2019 édition although it has been nerfed).

Because in a 2 players game with 2019 édition, whoever get yt 6 first wins basically.
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