Ideas to improve the Guru system

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Ceaseless
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Re: Ideas to improve the Guru system

Post by Ceaseless »

tbhp wrote: ↑15 October 2026, 15:04
Ceaseless wrote: ↑15 October 2026, 01:27 This is BGA, a site for playing games. Playing the format you want to play shouldn't be a chore to begin with. Expecting them to want to play their format as much as their fellow voters isn't so wild. Having the voters be players that actually play the format they're voting for is reasonable. There's no need to have them play a setting they don't want to just to get a vote either.
Some people are here to be competitive and don't find it fulfilling to grind regular games even if it's a format they enjoy.

There is no disadvantage to what Cile suggests. It only opens the door to more people to be gurus and makes the requirements less. Having to play a format you don't like 3 to 5 times seems a lot more reasonable than having to play a format you like a hundred times in a context you get no satisfaction from.

There is no reason to be against the suggestion unless you believe there should be strict requirements for being a guru, such as playing a lot of games.

Sure, ideally it would be best to just be able to select the people who are most interested in Arena, based on how many games they play. But that idea is not workable in reality, because people who are competitive are generally not the kind to go grind regular games, and they probably aren't going to play competitively a format they don't enjoy either. So what we get instead is a self reinforcing circle where the format that gets picked has an advantage in future votes because the people who can vote are likely those who enjoy it in the first place.

Given the problem this poses, I think settling for just giving guru status to those who show some interest in Arena is the best compromise, and it has the added advantage of being more democratic, since the requirement is almost nonexistent.
I think having solid requirements for being a guru is a good thing, and don't see an incentive for trying to make an empty increase in the number of gurus. Your claim that competitive players are somehow limited to only playing in Arena is nonsense. I have personally played many of the top players in games outside of Area in more different games than you even have on your entire account as of this moment.
Cile wrote: ↑15 October 2026, 16:14
Ceaseless wrote: ↑15 October 2026, 01:27 100 rating is nothing, you don't even have to know the rules, you could just join games and sit until your opponents quit or kick you and you'd get to 100 eventually, that's how low a standard 100 rating is when you can't even lose rating until you're above it. A player could make 100 alts at 100 rating.
Even among "regular" voters a flood of them don't even have to care about what happens, they could just vote randomly for giggles, someone on some social media site wants to make a joke and a bunch of people decided to jump in on it.
Do you actually think someone would do that? Let's think about the reality of that for a minute:

Yes, 100 is not difficult, my point is it's a low bar. How exactly do you get to 100 by joining games an idling? You think eventually opponents are going to concede instead of booting you? And how long would that take to get one vote?

So let's scrap the "idle your way to 100" idea. Getting 100 could take 2 or 3 games if you're skilled at the game. In order to make 100 alts that's 200 to 300 games, which is a significant investment, and the pay off is... a less than ideal arena settings? I don't see where the giggles come in. Is there a game where a specific combination of settings makes the game bad?

You're suggesting someone would invest the time and skill to win 200-300 games of a game they don't like, just so they can have 100 votes to make the next Arena season for Heat 2 players (Only game I could think of with a 'bad' option)? I don't know how to check how many active players there are for a game but there are 327 users with 400+ ELO in Heat, I don't think those 100 fake accounts would move the needle voting for a setting nobody wants. Meanwhile the person trying to do so has provided another player in an extra 200 to 300 games.
At some point yes, someone is going to get fed up and concede to not have to deal with this nonsense or have their internet crash. You could add other trolling elements if you wanted to speed up the process, but the point is that 100 is such a pathetically low bar the act of playing the game isn't even an actual requirement. It doesn't matter if you get kicked 100 times when none of the losses count against you, the wins inevitably get there because they never get cancelled out by the losses. My point isn't about someone actually doing this, but rather how pathetic such a standard is to begin with. BGA mostly has those for things they just let anyone do, like entering Arena or tournaments, where the 100 rating isn't a quality test but just a way to have players do a few games before jumping in. (As an aside players that mass quit hundreds of games at the same time won't fail the 100-rating requirement for this same reason, the thing those accounts had to do to get back in was deal with the reputation issues.)

200 games is nothing, I rack up 200 games on random side games on BGA, and that was just casual legitimate play with no real effort on my part. A player could do it the honest way, beat up on weak players at the bottom rungs, which is where that account is at the time anyways, and easily snap 2-3 wins per account that way. It's a sandbagger's dream job; some players intentionally lose games for the chance to do stuff like this in places with stricter pairing standards than BGA. They could do it the dishonest route too, have the alts face each other, accelerated even further with more than 2 player games, but either way, racking up wins is easy, especially since the accounts in question can't lose rating unless they've already hit the quota. A few games apiece is much harder to catch than the blatant nonsense players pull trying to get their accounts high rated. Not to mention the social media meme examples where a bunch of people can throw their votes in for giggles.

I'm also not sure where you're going on "is there a setting that makes the game bad?" If there were no such settings, and all of them were fine, you could already say the current system is fine, there are no bad options, after all. Better than that even, given the select setting seems to have a beloved group that actively plays it as it is.

Adding voters isn't some net positive. Having voters that can just say "eh, whatever, I don't have to deal with a bad format anyways, I don't even play this game" is not something I see worth adding. The guru system sets voters up that actively deal with what they voted for, and on top of that helps avoid getting the same system by letting gurus exist for formats outside of the current Arena. Some games do rotate, and others won't. Both are great possibilities. Some games work better rotating through different options, and others have a best system without a real rival.
Ceaseless
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Re: Ideas to improve the Guru system

Post by Ceaseless »

Something several commenters here don't like to admit is that the reason something keeps winning the vote is that it actually is the best option. I've seen games where one setting dominates, and then an upset happens. The Arena setting isn't suddenly permanently locked in the upset either, there were players that disliked the new formats, and the votes came together and knocked the newcomer out and got things back to their main setting again.

I support general fixes like making sure Guru votes are checking rated games. I like the idea behind letting a player pass on their vote for the next player down.

But not all of the things mentioned here are really systematic issues and are rather just players that want their pet format in, even if it's not that popular. If you like your preferred, yet rejected format, go to bat for it in your own game forums and rally up support for it there, get people playing it and go toe to toe with the people that are just as passionate about their own preferred format.
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tbhp
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Re: Ideas to improve the Guru system

Post by tbhp »

Ceaseless wrote: ↑15 October 2026, 18:16 I think having solid requirements for being a guru is a good thing, and don't see an incentive for trying to make an empty increase in the number of gurus. Your claim that competitive players are somehow limited to only playing in Arena is nonsense. I have personally played many of the top players in games outside of Area in more different games than you even have on your entire account as of this moment.
Well it's just unclear what the incentive to play regular games would be. I mean, if you are competitive, it seems to me you would always be busy playing competitively in the venues that interest you, not having much time or much reason to play anything else.

Sure, playing games is enjoyable as a basis, or else we wouldn't be here, but I'll always pick playing something where there is an objective in line (like a tournament win or some other trophy), versus a game where there's nothing to aim for.

The only cases where I will play regular games is when I'm new to a game and trying to learn it. But the people who are still trying out a game are precisely the ones you don't want to be voting for Arena. When someone plays a few times in an Arena season, however, they are probably someone who is a bit more experienced with the game, so the suggestion doesn't seem crazy to me.

As a personal example, the first month I started playing Harmonies corresponded to the time when I was the most active at the game, because I was just enjoying myself and not thinking seriously about the competitive stuff yet, so I just mindlessly played a ton of games. I probably would have qualified for being a guru on this basis, yet that was the time when I would have been the least qualified to be a guru. You can see the incoherence.

When I look at the top players who have played a game several thousands of times, those numbers seem to result from all the games they've put out in successive Arena seasons. I don't think I know any top player who just plays tons of regular games with no goal in mind, but maybe I haven't noticed, or maybe it depends on the game.
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Meeplelowda
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Re: Ideas to improve the Guru system

Post by Meeplelowda »

Ceaseless wrote: ↑15 October 2026, 18:33 If you like your preferred, yet rejected format, go to bat for it in your own game forums and rally up support for it there, get people playing it and go toe to toe with the people that are just as passionate about their own preferred format.
Or you can create a tournament with the pet format and make it even more competitive than arena by limiting it to high rated players. Of course, players who dodge strong players with red thumbs wouldn't like that. ;)
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tbhp
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Re: Ideas to improve the Guru system

Post by tbhp »

Meeplelowda wrote: ↑15 October 2026, 19:09 Or you can create a tournament with the pet format and make it even more competitive than arena by limiting it to high rated players. Of course, players who dodge strong players with red thumbs wouldn't like that. ;)
Of course tournaments are great since you can make them into anything you want (well almost anything, but that's a different topic), but Arena is still the main official competition on the site, so naturally people are going to take issue if they deem it's not inclusive enough or things like that.

With a tournament, if it's not your cup of tea, you just skip it. You can't "skip" Arena (I mean, technically you can, but that would be like skipping the World Cup or the Olympic Games).

Also, I wouldn't call any tournament more competitive than Arena. Good players have a realistic chance of winning tournaments. With Arena, you have to compete against the thousands of players participating in the season, and come out on top either by being the best (if it's a game where being the best will consistently place you ahead of the crowd) or by being the luckiest (if it's a game where the luck factor is high enough that anyone has to be really lucky to get to the top). That's not easy no matter how you look at it.
Last edited by tbhp on 15 October 2026, 19:36, edited 1 time in total.
Ceaseless
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Re: Ideas to improve the Guru system

Post by Ceaseless »

tbhp wrote: ↑15 October 2026, 18:45
Ceaseless wrote: ↑15 October 2026, 18:16 I think having solid requirements for being a guru is a good thing, and don't see an incentive for trying to make an empty increase in the number of gurus. Your claim that competitive players are somehow limited to only playing in Arena is nonsense. I have personally played many of the top players in games outside of Area in more different games than you even have on your entire account as of this moment.
Well it's just unclear what the incentive to play regular games would be. I mean, if you are competitive, it seems to me you would always be busy playing competitively in the venues that interest you, not having much time or much reason to play anything else.

Sure, playing games is enjoyable as a basis, or else we wouldn't be here, but I'll always pick playing something where there is an objective in line (like a tournament win or some other trophy), versus a game where there's nothing to aim for.

The only cases where I will play regular games is when I'm new to a game and trying to learn it. But the people who are still trying out a game are precisely the ones you don't want to be voting for Arena. When someone plays a few times in an Arena season, however, they are probably someone who is a bit more experienced with the game, so the suggestion doesn't seem crazy to me.

As a personal example, the first month I started playing Harmonies corresponded to the time when I was the most active at the game, because I was just enjoying myself and not thinking seriously about the competitive stuff yet, so I just mindlessly played a ton of games. I probably would have qualified for being a guru on this basis, yet that was the time when I would have been the least qualified to be a guru. You can see the incoherence.

When I look at the top players who have played a game several thousands of times, those numbers seem to result from all the games they've put out in successive Arena seasons. I don't think I know any top player who just plays tons of regular games with no goal in mind, but maybe I haven't noticed, or maybe it depends on the game.
tbhp wrote: ↑15 October 2026, 19:27
Meeplelowda wrote: ↑15 October 2026, 19:09 Or you can create a tournament with the pet format and make it even more competitive than arena by limiting it to high rated players. Of course, players who dodge strong players with red thumbs wouldn't like that. ;)
Of course tournaments are great since you can make them into anything you want (well almost anything, but that's a different topic), but Arena is still the main official competition on the site, so naturally people are going to take issue if they deem it's not inclusive enough or things like that.

With a tournament, if it's not your cup of tea, you just skip it. You can't "skip" Arena (I mean, technically you can, but that would be like skipping the World Cup or the Olympic Games).
I think my profile would be considered reasonably competitive to a lot of players without needing Arena games to do it for starters.
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tbhp
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Re: Ideas to improve the Guru system

Post by tbhp »

Ceaseless wrote: ↑15 October 2026, 19:36 I think my profile would be considered reasonably competitive to a lot of players without needing Arena games to do it for starters.
I think most people would agree someone with those Elo trophies is a top player, it's just that I've never run into someone who is a top player, plays a lot of games, and also doesn't play most of those games in competitive contexts.

Maybe it depends on the culture of the game. In a game like Harmonies, everyone seems to be invested in Arena or tournaments. Maybe it's just more the type of game for those things, I dunno.

It also doesn't help that some games don't have much of a tournament scene going. I ran into this issue with Stella. But since Arena exists, when I want to grind I just play Arena.
Last edited by tbhp on 15 October 2026, 19:58, edited 3 times in total.
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RazorOz
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Re: Ideas to improve the Guru system

Post by RazorOz »

Ceaseless wrote: ↑15 October 2026, 18:33 Something several commenters here don't like to admit is that the reason something keeps winning the vote is that it actually is the best option. I've seen games where one setting dominates, and then an upset happens. The Arena setting isn't suddenly permanently locked in the upset either, there were players that disliked the new formats, and the votes came together and knocked the newcomer out and got things back to their main setting again.

I support general fixes like making sure Guru votes are checking rated games. I like the idea behind letting a player pass on their vote for the next player down.

But not all of the things mentioned here are really systematic issues and are rather just players that want their pet format in, even if it's not that popular. If you like your preferred, yet rejected format, go to bat for it in your own game forums and rally up support for it there, get people playing it and go toe to toe with the people that are just as passionate about their own preferred format.
Depends how you define best, best as in best for competitive play, definitely not the case. Like I have said before Heat heavily debates increasing player count in Arena, because pretty much everyone agrees 5 would be better than 4 (and probably 6) for gameplay, but there's another major factor, that you've got to be able to find real-time games, the higher in player count the best way to play a game is, the less feasible it comes, so there's a balancing factor, which is why 4 currently wins the day. This may though then contribute to a point you made in a previous post I do agree with that the idea that Arena is the only way to play games competitively is not true, most the top Heat players are not playing Arena, yet they nearly all play tournaments where you can set the settings more to what people perceive the best player count to be.

There will be other games that run into similar issues, I mentioned before, TI 4 is going to have that balancing act too because of time. I suspect anything where the true best player count for gameplay is > 4 players runs into this issue, because game availability becomes a real issue, as what happens is a lot of players will queue up for multiple games at once, if your game has the Arena set to 6 players say, you will just constantly lose players, and thus your game takes even longer to start, which can lead to people losing interest and giving up etc., it's a tough balancing act for games where the best player counts are high.

Even the Wingspan debate where they debate between 2 and 3 players every season, a lot of the arguments for 2 players are to do with time. And then you start to have what has long been said, where 2 players has an advantage, because it's easier to become a guru playing 2 player than 3 player at most games.
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tbhp
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Re: Ideas to improve the Guru system

Post by tbhp »

Yeah, the idea that guru voting "proves" what format is the best (best as in most people think it's the best) seems a bit wonky. If this is the case, why is it that some of the most popular tournaments in games I play are multiplayer tournaments, yet it's always 1v1 that gets picked for Arena? I think the obvious answer is that people have reasons for picking that are unrelated to what they think is the best in general, but rather are accommodating for things like duration, reliability or availability.

Ceaseless also seems to make the assumption that the formats that are more luck based would automatically be seen as worse by the voters, which I don't see why it would be necessarily be true. When you look at real life, some of the most popular sports are the most uncertain ones, such as football which is famous for that reason. In a game like Harmonies, the more "complete" version of the game, and possibly the more popular one, is the one that introduces the most uncertainty. Same goes for Castle Combo and its expansion. So it's possible for the more luck based version of a game to be its most popular one. Often times, that's exactly part of what makes its charm. The creators made it luck based for a reason.

A third point I feel is important to make is that the idea that popularity should decide the next Arena format has its limits. I mean, if you think about it, if voters keep voting for the same format over and over, because it's clearly the one they prefer, then this poses the problem of other formats never seeing the light of day in Arena. Why should they be ignored just because they are less liked? They are part of the game too. I think all formats should be done sometimes (not equally maybe, but at least sometimes), which is something my calendar suggestion addressed, as it would make sure all formats get their spotlight (and so players would get their favorite format come up every now and then, not being forever ignored just because it's not the majority's taste).
Last edited by tbhp on 15 October 2026, 23:34, edited 7 times in total.
FrankJones
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Re: Ideas to improve the Guru system

Post by FrankJones »

There are some games that I prefer at 3-player but that are perhaps a hassle to play 3-player turn-based. That could be a factor.
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