tbhp wrote: ↑17 October 2026, 13:59
ChiefPointThief wrote: ↑17 October 2026, 12:15
tbhp wrote: ↑16 October 2026, 22:45
I used to be wary about playing real time, because I thought it wouldn't give me the necessary time to really be sure about my moves. I basically went for the quality over quantity approach. But as it turns out, players in general may not be as strong in real time, so there is actually no guarantee I would get a better winrate playing turn based.
Are you saying players in a specific game who play turn based are better or overall? & this is just one reason why the idea of arena competitively is flawed. There are actually 3 different player pools within each game (real time, slow turn based, fast turn based). Then people’s ratings for each season are being compared to entirely different player bases.
As you mentioned in a specific game 70% of the top players can be turn based players and that can be flipped for another game. So depending on the mode you play the pool can be less challenging. This makes me want to go back and post in that thread about how tournaments should have more importance
It is flawed, it doesn't make much sense to compare players who play different speeds within the same competition. That's why I think it might be good if the time setting was decided by the gurus too. But then some people might complain that it's not inclusive of people who only play real time, or only play turn based. But picking an Arena setting is not inclusive in the first place, as you are alienating all the people who don't like the picked format.
I wonder what should be the takeaway from it though. I mean, would the people who do best in real time do equally as well in turn based? Or are those just totally incomparable things? I know players who do great in real time Arena but don't have the same success rate in tournaments. It seems confusing to me because if they can do so well with little time to think, why aren't they able to do better in tournaments where they have days to think?
Then again, there's also people who are able to get to the top playing Arena in turn based, but don't do that well in tournaments despite them being turn based too. So, I guess there is no consistent logic to those things, and some settings may be better adapted to certain players for reasons that are hard to pinpoint.
There's definitely a divide issue when it comes to games and variants. On Chess sites there are different ratings for different groups of time controls. Real time and turn-based play are different beasts that could justify different formats, though putting them to an either/or vote for Arena is unnecessarily alienating given a lot of players find one time control group or the other untenable for various reasons I don't see it being viable for BGA to get involved with. It's possible that having an Arena for each could work, though that might also be something that would be best to check game by game, I'm not sure how much BGA would want to deal with something of that nature. It's a different beast from game variants, where oftentimes there really is only one real leader for competitive play, and even among the times there are multiple contenders they hold enough weight that Arena votes may very well alternate as a result.
tbhp wrote: ↑17 October 2026, 13:59
I mean, would the people who do best in real time do equally as well in turn based? Or are those just totally incomparable things? I know players who do great in real time Arena but don't have the same success rate in tournaments. It seems confusing to me because if they can do so well with little time to think, why aren't they able to do better in tournaments where they have days to think?
The skills that let you win in one time control give you some advantages in others, but not all skills have the same impact in each time control, so a player doing equally well is no guarantee. Given the right skill discrepancies, the advantage may even go to the other player. If I can beat someone in a game of Chess in 15-10 time control, that will probably correlate with my ability to beat them in 5-3, but some players will have speed skills that make it far from identical groups. Some critical moves may take a lot of time to sort out, which also means certain moves that can be matched but take up a lot of time to find can become more effective weapons in shorter time controls depending how players convert the difference.
Remember, both player get more time to think, not just one. So you can't say "they played so well with less time, why didn't they do better with more time?" Their opponent got more time too. So if Player A found the second-best move in 10 seconds, and could find the best move in 2 minutes, while player B has no good moves in 10 seconds, takes 10 minutes to find the second best move, and 1 hour for the best move, then if both players have 30 seconds for their move, player A is ahead, but if both players have 1 day, they are equal. What if it takes 1 month for someone to find the best move? Or 10 years? And we haven't gotten into the gap between the best and second-best moves. The clock is a weapon too.
tbhp wrote: ↑17 October 2026, 13:59
Then again, there's also people who are able to get to the top playing Arena in turn based, but don't do that well in tournaments despite them being turn based too. So, I guess there is no consistent logic to those things, and some settings may be better adapted to certain players for reasons that are hard to pinpoint.
Tournaments are relatively tiny events, a better player still only wins X percentage of the time, if the dice don't fall in their favor they won't make it, while Arena offers far more games to help avoid a bad outlier messing you up. On the other hand, tournaments let you curate the player pool more, for better or worse. It can let matchups favor a player, or it can add a quality to the event that gives a higher-level representation than the low level grinding a blind pairing system throws at you. In the end the devil is in the details, and you have to look at the specifics in the hopes of getting a better idea of what went down.