Point City: Build it, Shape it, Own it!

Board Game Arena Official announcements
Krutnik
Posts: 1
Joined: 05 November 2026, 15:50

Re: Point City: Build it, Shape it, Own it!

Post by Krutnik »

А почему игра не дает сдачи, когда с двойной карты потратил 1 единицу из двух? Ведь двойная считается на две карты ресурсов
Celticus
Posts: 11
Joined: 27 November 2023, 09:31

Re: Point City: Build it, Shape it, Own it!

Post by Celticus »

Vergognatevi!
Drake Mallard
Posts: 18
Joined: 01 April 2020, 22:47

Re: Point City: Build it, Shape it, Own it!

Post by Drake Mallard »

The optional flip is there - select a single card, and click the first button in the top row (Flip Resource Card). I did it several times in my first couple games.
User avatar
Sherlock Baskerpuppy
Posts: 2
Joined: 15 July 2024, 12:37

Re: Point City: Build it, Shape it, Own it!

Post by Sherlock Baskerpuppy »

I have Point City in my collection at home. And while I like the game we rarely, if ever, play it. The reason we don't play it is a shortcoming that could be mitigated in the BGA implementation but isn't. That shortcoming is the ability to quickly determine what pairs you can afford on your current turn.

So, while I was excited to discover Point City on BGA recently, after playing it once I remembered why the box gathers dust in my game closet.

The BGA implementation of Splendor solves that problem, providing the player with a button that shows her how much any card would cost beyond what she currently has available to pay. I think Point City BGA would benefit greatly from having something similar.
User avatar
tchobello
Posts: 718
Joined: 18 March 2012, 13:19

Re: Point City: Build it, Shape it, Own it!

Post by tchobello »

Sherlock Baskerpuppy wrote: ↑06 November 2026, 19:15 The BGA implementation of Splendor solves that problem, providing the player with a button that shows her how much any card would cost beyond what she currently has available to pay. I think Point City BGA would benefit greatly from having something similar.
Point City is already pretty fast.
What's the point of playing a game with so much assistance? It totally ruins the game experience.
The publisher and I deliberately chose not to automate every aspect of the game. It would defeat the purpose of playing it.
User avatar
Sherlock Baskerpuppy
Posts: 2
Joined: 15 July 2024, 12:37

Re: Point City: Build it, Shape it, Own it!

Post by Sherlock Baskerpuppy »

tchobello wrote: ↑06 November 2026, 22:09 Point City is already pretty fast.
What's the point of playing a game with so much assistance? It totally ruins the game experience.
The publisher and I deliberately chose not to automate every aspect of the game. It would defeat the purpose of playing it.
It sounds like you previously considered adding the option I suggested and rejected doing so. That's certainly your privilege; I have no quibble with that.

For myself, Point City doesn't play fast at all. With more than two players, the game state changes significantly between turns. What ruins the game experience for me is having to continually try to figure out what legal plays I have given my resources. I consider the option I suggested as removing a tedium that detracts from the game rather than strategic assistance. Maybe there are players who enjoy that aspect of the game — I am not among them.
Post Reply

Return to “Official announcements [en]”