Good continuing discussion, a few notes on most recent observations:
1. 'already have what's needed..'(to assess a good player, etc..) - In general, yes, but two notes: (a) the leave game and timer stats often get diluted by logistics (game hang up) or life (someone at door - see numerous apology comments on board for these) such that I/we tend to lend more leniency to higher numbers in these metrics than red thumbs, and (b) those darn subjective red thumbs coming out of nowhere to clutter up a players 'reputation' as someone else is 'deciding' to play with them. Often the exceed timer metric is activated by everyone at the table who in fact are actually chatting and having a good time while playing (the opposite intent of the 'delay of game' implication), leaving multiple people with a now-must-go-work-off blemish. The true point of the general postings are if subjective, anonymous, negative inputs should be part of the player evaluation dashboard and I would offer 'no thanks' especially when the 'solution' is 'you (the awardee/recipient of the unknown/unspoken ding) can go work it off' (double penalty).
2. A comment on ELO - Back to an earlier post, the ELO system is more of a guardian angel method of statistic farming to give a general 'feel' for a player's typical behavior and should not only be used by itself but in conjunction with another objective/commentable/specific action input. ELO by itself is not a cure all but not a bad component to consider in the soup.
1. 'already have what's needed..'(to assess a good player, etc..) - In general, yes, but two notes: (a) the leave game and timer stats often get diluted by logistics (game hang up) or life (someone at door - see numerous apology comments on board for these) such that I/we tend to lend more leniency to higher numbers in these metrics than red thumbs, and (b) those darn subjective red thumbs coming out of nowhere to clutter up a players 'reputation' as someone else is 'deciding' to play with them. Often the exceed timer metric is activated by everyone at the table who in fact are actually chatting and having a good time while playing (the opposite intent of the 'delay of game' implication), leaving multiple people with a now-must-go-work-off blemish. The true point of the general postings are if subjective, anonymous, negative inputs should be part of the player evaluation dashboard and I would offer 'no thanks' especially when the 'solution' is 'you (the awardee/recipient of the unknown/unspoken ding) can go work it off' (double penalty).
2. A comment on ELO - Back to an earlier post, the ELO system is more of a guardian angel method of statistic farming to give a general 'feel' for a player's typical behavior and should not only be used by itself but in conjunction with another objective/commentable/specific action input. ELO by itself is not a cure all but not a bad component to consider in the soup.