Hi everybody,
I use the replay on broken games to see what's wrong to see bugs. Let's say the bug is on move XXX.
I understand I must let the system play sequentially from move 1 to XXX (using go to move XXX feature) in order to reconstitute the associated database. But this also replays all the JS sequences with all setSynchronious delays, so it takes a while to reach XXX so I can investigate.
And when the bugs declares itself, there is no rollback mechanism so the whole sequence must be replayed if I want to reach the bug's moment again.
Is there any way to speed that up, either by an option proposed by BGA or programmatically?
Thanks
Tcheby
I use the replay on broken games to see what's wrong to see bugs. Let's say the bug is on move XXX.
I understand I must let the system play sequentially from move 1 to XXX (using go to move XXX feature) in order to reconstitute the associated database. But this also replays all the JS sequences with all setSynchronious delays, so it takes a while to reach XXX so I can investigate.
And when the bugs declares itself, there is no rollback mechanism so the whole sequence must be replayed if I want to reach the bug's moment again.
Is there any way to speed that up, either by an option proposed by BGA or programmatically?
Thanks
Tcheby