Walk through replay faster?

Game development with Board Game Arena Studio
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Woodruff
Posts: 423
Joined: 08 March 2014, 00:53

Walk through replay faster?

Post by Woodruff »

Hi everybody,

I use the replay on broken games to see what's wrong to see bugs. Let's say the bug is on move XXX.
I understand I must let the system play sequentially from move 1 to XXX (using go to move XXX feature) in order to reconstitute the associated database. But this also replays all the JS sequences with all setSynchronious delays, so it takes a while to reach XXX so I can investigate.
And when the bugs declares itself, there is no rollback mechanism so the whole sequence must be replayed if I want to reach the bug's moment again.

Is there any way to speed that up, either by an option proposed by BGA or programmatically?

Thanks :)

Tcheby
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Victoria_La
Posts: 665
Joined: 28 December 2015, 20:55

Re: Walk through replay faster?

Post by Victoria_La »

Nope, I asked that question few month ago and there is no way to speed up reply so far, unless bga admin implement something to
support it. What I usually do now - read the log because all log is shown upfront and can figure out more/less what went wrong.
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Woodruff
Posts: 423
Joined: 08 March 2014, 00:53

Re: Walk through replay faster?

Post by Woodruff »

Thanks, I suspected that was not possible indeed...
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