BETA: Arena mode (Season 0 - BETA)

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cream
Posts: 22
Joined: 26 July 2014, 05:35

Re: NEW: Arena mode (Season 0 - BETA)

Post by cream »

Some feed back after trying Arena Mode for several games: (The King's Guild, Tokaido, 7 Wonders and The battle for Hill 218, and looked at setting of For Sales, werewolves and Secret Moon)

1. Some game setting are quite bizarre like Werewolve where a lot of people have mentioned. (Personally no expansion, hunter and witch on is my favourite setting) It's better to ask the keen players in that game which setting is the most balanced or well conceived by the players who are playing them. May be create a thread in each game sub forum to discuss/vote it?
as for my 2cent:
For Sales is better in 5 players. In 6 players there are too few turns and in 4 players there are too many turns, with some of the cards removed as well. If you have the statistics 5 players should be the most common option so far.
Thanks for choosing 4 players for Tokaido, although I feel sad for the 2er players. 4 player Tokaido and 2 player Tokaido is two different games. As for 4 players, Gastronomy On and all other option off is the stable setting. (Preparation actually makes the game more unbalanced. the best seat is 2nd and 3rd position. +2 gold for 4th position is way too much, and -1gold for 1st seat make it even weaker. and some characters have advantage in certain seat, for example, hirotada, who has a high win rate, is ok to start as 4th as he can usually get the village for his character bonus for the first move. the +2 gold almost make him auto win) Gastronomy makes the game slightly more strategic as the position near the inn has cleaner line of value difference. (like if you are the last to enter inn you will probably take a 3 coin meal)
For Secret moon 8 players were the most well perceived number. Yes the chancellor team has higher chance to win but that also make the Princess team win much more satisfying.
For King's guild and 7 wonders, the setting is fine. I think for 7 wonders, 4 players is the most strategic personally.

2. For the waiting screen, it doesn't tell much about the room situation, like how many players have already joined? I also want to know how many favourited players are online for each game? I can see if any players are waiting for an arena game in simple game mode, so can I also see that while I am in arena mode?

3. Due to the long wait for now sometimes we do tab out. Can the name of the tab change once a game has started? I have missed one game and I have seen other player missing game as well.

4. Some games are dead due to breakdown of community or losing popularity. Perhaps arena mode is an opportunity to bring them back? For example in each competitive season certain games are promoted and you get extra incentives to achieve high ladder in that season . (May be highlight of the game, reintroducing the game and extra league point for playing the game or something?) That will bring back the community and may be players will come back to the game. (e.g. Legendary Inventors was quite popular when it came out and only playable in 4 players and 5 players . Once 2~3 players are also available the community collapse and it is extremely hard to start a 4 players game now)

Afterall, thanks for creating Arena mode! It creates a competitive environment and possibly a seasonal hype to keep the site interesting. have been waiting for this a really long time. will definitely buy premium and invite friends to join once it's established. :D
firexed
Posts: 42
Joined: 19 September 2011, 10:39

Re: NEW: Arena mode (Season 0 - BETA)

Post by firexed »

Waterd103 wrote: 14 January 2020, 23:31
The idea is that reaching each league is an achievement in itself. So if you don't want to spend much time, reaching Silver league can be your objective. Elite league is designed for the most demanding/available/competitive players.
but as the system is , reaching silver is a matter of volume, not skill or good winrate, and you are doing the same with elite.
Being able to produce "volume" or competing in "volume" of games, it's not the kind of competition that i hope arena wants to be.
Agreed. I dislike that a big factor in getting to the top of the league is the number of games you can grind out. This is even more of a factor for time-consuming games like Terra Mystica.

Another potential side effect of this is there will be fewer opportunities to play with friends now, with more friends opting to play arena mode instead
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dschingis27
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Joined: 27 June 2015, 18:30

Re: NEW: Arena mode (Season 0 - BETA)

Post by dschingis27 »

I do not really think that climbing up the leagues will be a matter of volume. Once the leagues will have settled in a few weeks and if the matchmaking will work, everyone will notice differences in skill level in gold and bronze league. Achieving 10 points in gold league will be quite tough and definitely a matter of skill. Of course you have more chances to get lucky if you play more but which realistic system would avoid that?

Also one thing many seem to forget is that you get relegated only one league down from season to season, which drastically reduces the time you need to climb up again. So your progress isn't lost! I think the 10 points per league and 3 points per win was a very good default start, I mean you have to have some criterion for climbing up? For time-consuming games, the already mentioned idea to implement less rungs per league might be the solution.

Also the calculation that someone did with 60% winrate in Takenoko is flawed in my opinion. If you really have Elite skill in Takenoko, then you will have higher winrate against bronze and silver players and therefore climb up faster. Of course in Gold and Elite league you should struggle more.
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Jorenftw
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Joined: 09 August 2018, 23:07

Re: NEW: Arena mode (Season 0 - BETA)

Post by Jorenftw »

As a Race For The Galaxy player, it is unclear to me which version (expansions) are being used for the arena mode.
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Gunslinger99
Posts: 41
Joined: 15 December 2019, 17:32

Re: NEW: Arena mode (Season 0 - BETA)

Post by Gunslinger99 »

Waterd103, if you want to measure your skill, we can play 7 Wonders 3P in training :D just ask me
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sourisdudesert
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Joined: 23 January 2010, 22:02

Re: NEW: Arena mode (Season 0 - BETA)

Post by sourisdudesert »

Jorenftw wrote: 15 January 2020, 10:30 As a Race For The Galaxy player, it is unclear to me which version (expansions) are being used for the arena mode.
You can click on Settings button to check this.
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Jimbuck2
Posts: 4
Joined: 13 October 2019, 07:39

Re: NEW: Arena mode (Season 0 - BETA)

Post by Jimbuck2 »

Hey guys - thanks for another great new feature. Where is the best place to give feedback on settings for the games in arena mode? Thanks
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sourisdudesert
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Re: NEW: Arena mode (Season 0 - BETA)

Post by sourisdudesert »

Jimbuck2 wrote: 15 January 2020, 11:28 Where is the best place to give feedback on settings for the games in arena mode?
We're still looking for the best place to do this. For now, you can use this forum thread.
jt tag
Posts: 1
Joined: 06 August 2016, 22:47

Re: NEW: Arena mode (Season 0 - BETA)

Post by jt tag »

Difficile de trouver une partie au tarot, on attend des heures sans rien voir venir
tanne
Posts: 1
Joined: 13 January 2020, 12:03

Re: NEW: Arena mode (Season 0 - BETA)

Post by tanne »

often i can't start the game .it remains stuck on 'waiting for tanne'

after i close the game ( as it remains on 'waiting' ... i still loose the game (and ranking + reputation)

this started about 18 hours ago, it wasn't like that at the start of arena mode

( btw it is about 'can't stop ' )
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