my feedback below, most is ui tweaks. some items may or may not make sense as I don't know the game well enough.
- when I pay to unlock worker it charges me 6 cocoa (should be 3 I think). At least I see UI panel go down by 6 but when I refreshed it looked ok.
- when placing initial workers after selecting a location remove highlight from location as it is no longer a valid option
- is it mandatory to move up the template track? can remove pass button if so
- Don't allow "done" to be clicked when gaining resources & not enough selected (for example moving up the blue temple). There is no limit to resources so players should take all entitled to
- add css whiteblock class to player table (the player_table_ id div)
- during ascension text should say must instead of can
- automatically move up the avenue of the dead track (I see no reason to pass or manually trigger. is there some tile where sequence matters?)
- after ascension the UI highlighted & let me click on the worker who ascended. Server side blocked it though. It happened when I had to do a double power up and worker ascended on first power up
- automatically choose temple bonus if no discovery tiles left (for example: green temple the first discovery tile spot). it asked me to select even though there were no discovery tiles.
- when you advance on the temple tracks the award doesn't appear in the game log (red/green) would be nice to see the award
- starting tiles that give a discovery tile. select the discovery tile as well when starting tile is selected.
- I prefer blue action buttons over white. at least for the ones that only contain text. not sure what the general guideline is, but I usually use blue for actions that progress the game.
- game option values, capitalize first letter of option values
- warning if you pass on 'claim a discovery tile'. I think you mostly want to take them if you can.
- I think it is better for gamelog text to use present tense instead of past tense. (for example: Hersh1 advanced one space on temple blue => Hersh1 advances one space on the blue temple)
I was able to get through the whole game. looks good!
cheers