[PROJECT] Galaxy Trucker

Game development with Board Game Arena Studio
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Grizix
Posts: 4
Joined: 04 May 2014, 20:43

[PROJECT] Galaxy Trucker

Post by Grizix »

Hi !

I project to develop Galaxy Trucker, but I have two main questions :

Is the license still ok ? Because there’s no date on the license page.

Do you think it’s possible to implement the real time phase ?
For those who don’t know the game and could reply, the first phase of the game is time based, everybody plays simultaneously and in concurrency, trying to build with a shared pool of tiles, so first player to grab a tlle get it. And the time limit is managed by players turning sand timers.
BGA doesn’t seem to be built to manage this kind of situation. The only real time concurrency I’m aware of in a BGA game is the Calza mechanic in Perudo. It works, but it’s small. Probably a whole concurrency thing would disadvantage clearly bad connections.

I could do the simpler version which is not time based, but it’s kind of sad.

By the way, if you had image files for the game, I’d be glad to get it.
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Lymon Flowers
Posts: 195
Joined: 01 April 2020, 21:14

Re: [PROJECT] Galaxy Trucker

Post by Lymon Flowers »

I think that would work with multiactive players and javascript events. Yes, slower connections would be disadvantaged, but so are people on the edge of the table in the real game. ;)

However, special care would have to be brought to concurrency, when two players select the same tile at the same time, but I think nothing insurmountable.

Cheers,
Benjamin
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: [PROJECT] Galaxy Trucker

Post by Een »

Hi! As indicated at the top of the studio licenses page, for any question about licenses or image files please contact studio@boardgamearena.com
Let's keep the dev forum about development questions :)

(discussing the realtime aspect here is of course fine, as it's something that could happen in other games)
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grivin
Posts: 8
Joined: 23 September 2012, 10:39

Re: [PROJECT] Galaxy Trucker

Post by grivin »

Hi Grizix,

I really new to the BGA dev studio and still working on tutorials.
Galaxy Trucker is a licence who got my interest but the real time part looks very difficult to be implemented.

There are two things to manage:
- everybody pick tiles from the table at the same time (and can put them back visible!)
- any player can start a counter to stop the real time phase
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apollo1001
Posts: 191
Joined: 21 July 2015, 10:41

Re: [PROJECT] Galaxy Trucker

Post by apollo1001 »

Worth noting that there is an old project for this game which would be worth you taking a look at. Also probably worth getting in touch with the devs on it who may be able to tell you more (I've certainly seen fafa posting recently):

https://en.studio.boardgamearena.com/ga ... axytrucker
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grivin
Posts: 8
Joined: 23 September 2012, 10:39

Re: [PROJECT] Galaxy Trucker

Post by grivin »

It looks the most critical has already been implemented, I mean the real time part of the game.
Even the tiles on the table are pretty playable !
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fafa-fr
Posts: 383
Joined: 22 December 2013, 21:58

Re: [PROJECT] Galaxy Trucker

Post by fafa-fr »

apollo1001 wrote: Also probably worth getting in touch with the devs on it who may be able to tell you more (I've certainly seen fafa posting recently)
I saw Grizix' post when it was posted a few days ago and messaged him, we're in contact, we may work together on it. This game will probably be released here some day, but not soon, it still needs quite a lot of work. (As for me I'm working on another game at the moment, and I don't have much time for it.)
Edit: and if it is released, it will probably be a bit special, given that it has an important real time aspect. I wouldn't consider offering it to players without a big warning saying "IF YOU DON'T HAVE A RELIABLE AND NOT TO SLOW INTERNET CONNECTION, YOU MAY BE DISADVANTAGED", or something like that.
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