Hi !
I project to develop Galaxy Trucker, but I have two main questions :
Is the license still ok ? Because there’s no date on the license page.
Do you think it’s possible to implement the real time phase ?
For those who don’t know the game and could reply, the first phase of the game is time based, everybody plays simultaneously and in concurrency, trying to build with a shared pool of tiles, so first player to grab a tlle get it. And the time limit is managed by players turning sand timers.
BGA doesn’t seem to be built to manage this kind of situation. The only real time concurrency I’m aware of in a BGA game is the Calza mechanic in Perudo. It works, but it’s small. Probably a whole concurrency thing would disadvantage clearly bad connections.
I could do the simpler version which is not time based, but it’s kind of sad.
By the way, if you had image files for the game, I’d be glad to get it.
I project to develop Galaxy Trucker, but I have two main questions :
Is the license still ok ? Because there’s no date on the license page.
Do you think it’s possible to implement the real time phase ?
For those who don’t know the game and could reply, the first phase of the game is time based, everybody plays simultaneously and in concurrency, trying to build with a shared pool of tiles, so first player to grab a tlle get it. And the time limit is managed by players turning sand timers.
BGA doesn’t seem to be built to manage this kind of situation. The only real time concurrency I’m aware of in a BGA game is the Calza mechanic in Perudo. It works, but it’s small. Probably a whole concurrency thing would disadvantage clearly bad connections.
I could do the simpler version which is not time based, but it’s kind of sad.
By the way, if you had image files for the game, I’d be glad to get it.