Hi,
First, we need to be clear about what we are talking about. There are two very different things : confirming a move (it has not been processed yet) and undoing a move (it has been processed, and the result is visible). Of course we can't undo moves that have revealed hidden informations, that would be cheating. (Well some players ask for this possibility in training mode, if all players at the table agree, but I won't talk about that here.)
nmego wrote:
This has been the most requested feature for this website for a long time now, and it is not easy to code.
Undoing a move can be (very) difficult, but asking a confirmation is not so hard. Since you don't see the result of the move, it may not be enough to avoid all mistakes, but it can avoid some, especially on touch devices.
dschingis27 wrote:
BUT I think that for many games, the need to double-confirm every move would kill the flow and pace of the game. I love how fast I can play 7Wonders and Sushi Go!.
I think that nobody wants this feature to be mandatory for all players, especially for sushi go, I don't think that's the kind of game cyberian11 had in mind. It could of course be optional, and a lot of people don't really care if other players' moves take 1 or 2 more seconds, especially for complex games.
I think that the argument "don't let players confirm their moves because it will slow down game pace" is not a good argument.
First, because for some games some players will be scared to misclick, and they will take their time to be sure everything's ok, to avoid ruining their game. Not having a "confirm move" does not necessarily make games run faster.
Second, even if for most players it
does slow down the game, I think it's not a good reason to want this to never exist on BGA. It can always happen that a player is slow for other reasons, and if they play within their time, it should be ok.
To me, the only logical solution if you want your games to be fast, is to ask for a "very fast" time setting, in addition to fast, normal and slow. This has been asked several times in the forum, and I don't see why it would be a problem to add this. There are two suggestions about this:
#15651: "Super Fast time limit"
#17067: "Can't stop too long even at fast setting"
(the second one mentions can't stop in the title, but in the suggestion there is "some gams should have an extra fast settings", so it can be useful to vote for it and add a comment to not limit it to can't stop)