Santorini in Alpha now

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Tisaac
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Joined: 26 August 2014, 21:28

Re: Santorini in Alpha now

Post by Tisaac »

Three new gods joined the Pantheon : Ares, Hypnus and Morpheus can now be played on the alpha !
95chins
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Joined: 10 April 2020, 05:19

Re: Santorini in Alpha now

Post by 95chins »

Morgalad wrote: 28 May 2020, 11:15 Undo is one of the things that is not recommended on BGA in general, also very difficult to implement for example for turn based games this is almost impossible.
I haven't played tons of other games on BGA, but you're right that I haven't noticed other games with an undo feature. The implementation of Circle of Life on here uses a "confirm" button, though. Is that any different/better? It just sucks when a great game gets messed up by a misclick.
Morgalad wrote: 28 May 2020, 11:15 Also about adding coordinates as rule of thumb we the developers should try not to add any visual elements to the games that is not present on the actual version of the game
I understand that point, but in the case of Santorini, coordinates makes it SO much easier to talk about the game with your opponent. For example, maybe after the game you want to say "After you moved up to level 2 on b3, I think I should have moved my worker on c3 to d4 instead of c4." In real life you don't need coordinates because you can just point to the board, but on the internet it's really cumbersome to express that thought without coordinates. "You know my worker that was next to your worker on level 2 at that point right after you'd moved up and built another level 2? Yeah, I think I should have moved that worker diagonally up and to the right instead of just straight up. Oh, you had the board rotated differently than I did? Then I guess it would be diagonally left and down instead of just straight down? Yeah I think I should have done that instead." And that's just talking about a single move! If you want to discuss alternative sequences of moves it's a real slog.
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ollyfish2002
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Re: Santorini in Alpha now

Post by ollyfish2002 »

Tisaac wrote: 25 May 2020, 16:53
ollyfish2002 wrote: 25 May 2020, 11:55 Great implementation !
I have a problem in some games (not all) so I cannot yet reproduce it : I can see sometimes 3 workers of the same colors. It disappears on refresh.
Wouah, this is strange indeed ! Just to narrow things : was it during the worker placement or at another time ? Was it an additional 3rd worker of one color (so 5 workers displayed) or one of the opponent worker changed color during play (3 out of 4 workers with same color) ?
I have reproduce it and made a report with image.
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

95chins wrote: 29 May 2020, 00:02
Morgalad wrote: 28 May 2020, 11:15 Also about adding coordinates as rule of thumb we the developers should try not to add any visual elements to the games that is not present on the actual version of the game
I understand that point, but in the case of Santorini, coordinates makes it SO much easier to talk about the game with your opponent. For example, maybe after the game you want to say "After you moved up to level 2 on b3, I think I should have moved my worker on c3 to d4 instead of c4." In real life you don't need coordinates because you can just point to the board, but on the internet it's really cumbersome to express that thought without coordinates. "You know my worker that was next to your worker on level 2 at that point right after you'd moved up and built another level 2? Yeah, I think I should have moved that worker diagonally up and to the right instead of just straight up. Oh, you had the board rotated differently than I did? Then I guess it would be diagonally left and down instead of just straight down? Yeah I think I should have done that instead." And that's just talking about a single move! If you want to discuss alternative sequences of moves it's a real slog.
I've just added a game preference that will you allow to show/hide height markers and coords markers on demand (just click on top-right menu -> preferences). ;)
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

Small changes to the fair division process to follow this bgg thread by one of Santorini creator : https://boardgamegeek.com/thread/214080 ... rst-player
Now the contestant build the powers offer and choose which power is going to start (suggestion is based on the file in the previous link)

I've also added a "competitive" mode (suited for Arena) : Random Fair Division => same as Fair Division but the contestant only pick from a subset of powers (to avoid people just mastering two powers and always picking them).
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

Hi !
Following suggestion#18309, with the last commit, you won't loose immediatly when you cannot build. Instead you will have the choice of "resign" or "restart the turn".
We have also modified a bit the setup options naming (attention, the QUICK option is not completely the same as the previous RANDOM option).
I've also added a very basic version of Aphrodite : if you don't respect Aphrodite restriction at the end of your turn, you loose (next step is to allow you to "restart" or "resign").
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yoyoyo2020
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Re: Santorini in Alpha now

Post by yoyoyo2020 »

There are a lot of gods u have to work on, Tisaac. Thanks!!!
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

Chaos and Circe joined the Pantheon ! :)
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Tisaac
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Re: Santorini in Alpha now

Post by Tisaac »

Finally Persephone and Dionysus joined the pantheon !
The advanced gods are now complete !! :D
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Eve LN
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Joined: 11 July 2014, 11:15

Re: Santorini in Alpha now

Post by Eve LN »

Loving the implementation so far, thank you!
I do have a super small (and probably silly) comment: the name of the game doesn't have a capital letter S :roll: I notice it in my active tables list and when I get a notification. Somehow I feel it doesn't do the game justice... sorry if I'm being weird :oops: (but I guess I'm not the only gamer with OCD-ish traits :p)
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