I`d like to know why GT-5 is the arena standard instead of GT-6.
GT-6 is far more interesting and difficult:
It forces more difficult and risky decisions
-To prevent being blocked you need to be in the 5th gear(or next to a corner/in a corner) or higher; instead of GT-5 where you need a measly 3 and you can accelerate much faster
-With the 6th gear present the number of dangerous Loss of Controls with damage effects increases, without the damage chart isnt even complete!
In arena matches with experienced players damage Loss of Controls are extremely rare(due to GT-5)
-Going from 6th gear to the 1st isnt actually possible which increases the chance that other cars can come back; in GT-5 you can do 1-2-W-W-3-4-5 1RRR-2-3-4-5, in GT6maximum speed means either minimum one less dice or no max speed.
5-4-3-2-1-W-W is a common flatout strategy for cars more than 14 areas away, followed by 1-2-W-W-3-4-5 which means that usually there is no chance to fight back unless 543 is all ! . With 6-5-4-3-2-1 the danger is much higher.
- A perfect run is much less likely(one more of the dangerous dice)
Without the Acceleration dice mobility decreases(this is a good thing) when going down gears.
GT-6 is far more interesting and difficult:
It forces more difficult and risky decisions
-To prevent being blocked you need to be in the 5th gear(or next to a corner/in a corner) or higher; instead of GT-5 where you need a measly 3 and you can accelerate much faster
-With the 6th gear present the number of dangerous Loss of Controls with damage effects increases, without the damage chart isnt even complete!
In arena matches with experienced players damage Loss of Controls are extremely rare(due to GT-5)
-Going from 6th gear to the 1st isnt actually possible which increases the chance that other cars can come back; in GT-5 you can do 1-2-W-W-3-4-5 1RRR-2-3-4-5, in GT6maximum speed means either minimum one less dice or no max speed.
5-4-3-2-1-W-W is a common flatout strategy for cars more than 14 areas away, followed by 1-2-W-W-3-4-5 which means that usually there is no chance to fight back unless 543 is all ! . With 6-5-4-3-2-1 the danger is much higher.
- A perfect run is much less likely(one more of the dangerous dice)
Without the Acceleration dice mobility decreases(this is a good thing) when going down gears.