Even if I agree with your arguments, both of you, I ultimately think that is still a wrong idea because applying two different logics on "normal" games and Arena games would split even more the community. As I said before, to be consistant with all other games here on BGA, you should disable all the warnings provided by other games.Ziano wrote: ↑11 June 2020, 10:53Warning someone who doesn't know to play is fair and sounds normal to me, but not somebody who's supposed to know how to play. And arena players are supposed to know how to play because they've played a few games to get at least 100 ELO points.Woodruff wrote: ↑10 June 2020, 15:08No, I clarely state than the player still can crash willingly, both IRL and on the BGA adaptation.
My point is in live game if you would place the die that would crash you while you don't want to, just a field aside a correct one, you would certainly adjust this when you or an opponent effectively notices the mistake (if this mistake is even spotted anyway).
I see no reason why it would be different in the BGA adaptation, which should recreate the live experience as far as possible in my opinion, hence the warning. This argument have already been raised several times in the main thread by someone else.
These warnings give no tactical advice whatsoever, these are merely warnings; this is not an IA babysitting the poor player.
Playing any game means knowing the rules. So, if you know the rules and do any mistake, it's only your fault. And what's the point in playing any game if you don't accept the possibility of losing ? Imagine a football game (or any other sport) where a player tells their opponents what to do or at least what to not do to beat them. That would be so boring, wouldn't it ?
Plus, as said tchobello, arena mode is a competitive mode. People are free to play it or not. If you just want to play "chill", then play a simple game and use any option you want to play with.
And yes, warnings in arena mode are nothing else than an IA babysitting the poor player.
That does not seem easy to do nor desirable I think. But that could be discussed in a general debate but related on all games, not only Rallyman GT.
So, even if it is still not an optimal solution, I'd rather have Rallyman GT follow that logic instead.
Disable warnings on Rallyman GT and that game becomes the exception among all BGA games.
Even if your point of view is understandable, I rather prefer to be pragmatic on that one and let the game consistant with overall BGA design.
That argument holds whether I'd prefer to play with warning or without.
Futhermore, warnings seem to be set by default, so most players are now used to it (people usually do not change these options as they start to play; only when they get accustomed with them). If that logic is reversed on Arena, that is even more confusing.
And I repeat, that is not babysitting the player. Enabling the computer advise you the optimal trajectory, yes, that would be babysitting. Letting on what is merely a safeguard is not.