ELO

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8Barbara
Posts: 3
Joined: 05 April 2020, 13:09

ELO

Post by 8Barbara »

1. I think what's absolutely necessary to take into account:
- number of missions played
- difficulty of missions played
- number of fails to get there
2. I think it's absolutely necessary that you can also lose ELO. Otherwise ELO is just a sign of how much you've played.
3. It would be helpful, if it was a little easier to become average player, good player, strong player etc. Right now it is just about ok to set game restrictions to average players and above but sometimes you wait for ages... Still don't make it too easy either - e.g. that people are average players after 3 short games.
4. One central question will be, if you start ELO all over again or if you let people keep the ELO they have right now. If you have this essential part of people being able to lose ELO, I recommend people keep their ELO on the crew. People just playing to gain ELO but now being very good is a low ELO problem (difference between 5 and 50 most of the time).
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: ELO

Post by Tisaac »

Did you intend to answer to my other thread about ELO ? :)
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8Barbara
Posts: 3
Joined: 05 April 2020, 13:09

Re: ELO

Post by 8Barbara »

yep :-)
Usay Dress A H
Posts: 93
Joined: 16 November 2013, 09:46

Re: ELO

Post by Usay Dress A H »

8Barbara wrote: 18 January 2021, 17:25 1. I think what's absolutely necessary to take into account:
- number of missions played
- difficulty of missions played
- number of fails to get there
2. I think it's absolutely necessary that you can also lose ELO. Otherwise ELO is just a sign of how much you've played.
3. It would be helpful, if it was a little easier to become average player, good player, strong player etc. Right now it is just about ok to set game restrictions to average players and above but sometimes you wait for ages... Still don't make it too easy either - e.g. that people are average players after 3 short games.
4. One central question will be, if you start ELO all over again or if you let people keep the ELO they have right now. If you have this essential part of people being able to lose ELO, I recommend people keep their ELO on the crew. People just playing to gain ELO but now being very good is a low ELO problem (difference between 5 and 50 most of the time).
I suppose that currently players lose ELO only because they quit games or get a red t***b.
My username ends with a capital H and a space bar.
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TheAlexD
Posts: 2
Joined: 19 January 2021, 21:04

Re: ELO

Post by TheAlexD »

Personally i think that 1 Elo gained for every 5 missions sounds good, and you should let all people who are above say average rank keep their current rank, then wipe everybody else's (or you could have like a *Games played* and an ELO)
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: ELO

Post by Tisaac »

TheAlexD wrote: 04 February 2021, 00:46 Personally i think that 1 Elo gained for every 5 missions sounds good, and you should let all people who are above say average rank keep their current rank, then wipe everybody else's (or you could have like a *Games played* and an ELO)
See my other thread about ELO configuration, what you describe is not possible in current framework.
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