1. I think what's absolutely necessary to take into account:
- number of missions played
- difficulty of missions played
- number of fails to get there
2. I think it's absolutely necessary that you can also lose ELO. Otherwise ELO is just a sign of how much you've played.
3. It would be helpful, if it was a little easier to become average player, good player, strong player etc. Right now it is just about ok to set game restrictions to average players and above but sometimes you wait for ages... Still don't make it too easy either - e.g. that people are average players after 3 short games.
4. One central question will be, if you start ELO all over again or if you let people keep the ELO they have right now. If you have this essential part of people being able to lose ELO, I recommend people keep their ELO on the crew. People just playing to gain ELO but now being very good is a low ELO problem (difference between 5 and 50 most of the time).
- number of missions played
- difficulty of missions played
- number of fails to get there
2. I think it's absolutely necessary that you can also lose ELO. Otherwise ELO is just a sign of how much you've played.
3. It would be helpful, if it was a little easier to become average player, good player, strong player etc. Right now it is just about ok to set game restrictions to average players and above but sometimes you wait for ages... Still don't make it too easy either - e.g. that people are average players after 3 short games.
4. One central question will be, if you start ELO all over again or if you let people keep the ELO they have right now. If you have this essential part of people being able to lose ELO, I recommend people keep their ELO on the crew. People just playing to gain ELO but now being very good is a low ELO problem (difference between 5 and 50 most of the time).