Dear BGA Studio developers,
Following this announcement, we'd like to write to you specifically.
All along the years, you have contributed to help us build an extraordinary service, allowing thousands of players from the whole world to play hundreds of different games on BGA. Our main mission at BGA is to make sure that all your efforts won't be lost, and that this service can continue to run in the next years and for a very long time in the future. We all know that the major weakness of BGA was that it was relying on a very small group of key people. This is not the case anymore, and whatever happens in the future you can know for sure that BGA will be there
That being said, as you know, BGA works thanks to a unique combination of commercial and non-commercial domains. On one hand, we need best selling games, Premium games, that bring the money needed to run BGA (and to propose you freelance missions). On the other hand, we want to give a chance to all board games to meet their audience on BGA, even if the vast majority of them are "non-profitable commercially speaking", and for this we want to keep BGA open to a community of passionate volunteer developers. Thanks to you, this has been working for 11 years now, and we want to make it continue working in the future.
So in this announcement, the most important thing is that we stay the same: same team, same spirit, same model. We don't want to become a "Premium/Best sellers only" service, and at the same time we consider that all board games must have a chance to be on BGA even if "non commercially profitable". To do that, like we did in the past, we will need game developers for freelance missions for some specific games, and we will need volunteers for the vast majority of the other games. We know that some of you prefer to work as volunteers to work on their preferred licence, at their own pace, making their own choices, while some of you are more interested by paid missions even if they have more constraints. We used to propose both at BGA, and again: this won't change.
Now, speaking about games: in the following weeks, we are going to start an important number of missions, both for new Asmodee game licences and for other licences. Those of you who have previously expressed interest in freelance missions have already received some info about this from Jurica. Please do not hesitate to write to studio(at)boardgamearena.com if you are interested: we have missions for you
Take care!
Following this announcement, we'd like to write to you specifically.
All along the years, you have contributed to help us build an extraordinary service, allowing thousands of players from the whole world to play hundreds of different games on BGA. Our main mission at BGA is to make sure that all your efforts won't be lost, and that this service can continue to run in the next years and for a very long time in the future. We all know that the major weakness of BGA was that it was relying on a very small group of key people. This is not the case anymore, and whatever happens in the future you can know for sure that BGA will be there
That being said, as you know, BGA works thanks to a unique combination of commercial and non-commercial domains. On one hand, we need best selling games, Premium games, that bring the money needed to run BGA (and to propose you freelance missions). On the other hand, we want to give a chance to all board games to meet their audience on BGA, even if the vast majority of them are "non-profitable commercially speaking", and for this we want to keep BGA open to a community of passionate volunteer developers. Thanks to you, this has been working for 11 years now, and we want to make it continue working in the future.
So in this announcement, the most important thing is that we stay the same: same team, same spirit, same model. We don't want to become a "Premium/Best sellers only" service, and at the same time we consider that all board games must have a chance to be on BGA even if "non commercially profitable". To do that, like we did in the past, we will need game developers for freelance missions for some specific games, and we will need volunteers for the vast majority of the other games. We know that some of you prefer to work as volunteers to work on their preferred licence, at their own pace, making their own choices, while some of you are more interested by paid missions even if they have more constraints. We used to propose both at BGA, and again: this won't change.
Now, speaking about games: in the following weeks, we are going to start an important number of missions, both for new Asmodee game licences and for other licences. Those of you who have previously expressed interest in freelance missions have already received some info about this from Jurica. Please do not hesitate to write to studio(at)boardgamearena.com if you are interested: we have missions for you
Take care!