Okay, so my diplomacy cup thoughts are on hold - they could really do with some modelling - my next planned stop is the third part of the endgame (the endgame of USE divides into three parts, of which the first is probably the most important but is also the most complex). I think, in general, wargamers tend to start their analysis of games in the wrong place. So the early videos were fairly deep dives into tactical issues - there are certainly more of those to cover, of which the diplomacy cup is one but defensive lines is another - and I would like to do something now on the kind of big picture, and that means starting with the endgame (if you don't know what a winning position looks like you cannot play to get one) and then looking at the opening, and how those two relate. USE has a very limited number of openings (basically eight)...
... but as my thoughts are not quite fully formed on those here is a short video about something you absolutely should not do, and a little bit on attack sequencing (which is a tactical thing that could sustain a lot of attention), to mark time until the endgame/opening are ready.
https://youtu.be/qOYqQ9Dce_I
... but as my thoughts are not quite fully formed on those here is a short video about something you absolutely should not do, and a little bit on attack sequencing (which is a tactical thing that could sustain a lot of attention), to mark time until the endgame/opening are ready.
https://youtu.be/qOYqQ9Dce_I