SIMILO: So milled you can tell it's sharp!

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Morlaine
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Joined: 31 October 2021, 08:29

Re: SIMILO: So milled you can tell it's sharp!

Post by Morlaine »

Is there a chance the other decks will be added to BGA in the future?
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PrinceParsnips
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Joined: 18 November 2016, 13:59

Re: SIMILO: So milled you can tell it's sharp!

Post by PrinceParsnips »

ufm wrote: 04 November 2021, 01:15
Current option is not good, but clumping multiple games in a single table is not good either.
Just creating an option for choosing clue giver by table order is way simpler.
The option to choose the clue giver is a must. Although, I personally would also like the option to clump multiple games together if I am playing with friends since the games are so short. Like how Concept has a few options for game lengths.
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Castamere
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Joined: 25 June 2017, 15:33

Re: SIMILO: So milled you can tell it's sharp!

Post by Castamere »

We had one 7-player game hang up yesterday, but that's the only problem I've encountered.

It's a really fun game and I hope you add more decks. Giving players the ability to create custom decks would be great, but I understand if it's not possible to implement on BGA.
CCause0
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Joined: 04 November 2021, 16:49

Re: SIMILO: So milled you can tell it's sharp

Post by CCause0 »

Game is so laggy it’s unplayable
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draqza
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Joined: 23 September 2021, 03:16

Re: SIMILO: So milled you can tell it's sharp!

Post by draqza »

So we're all just not going to talk about the Ned Flanders card in the picture?
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robinzig
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Joined: 11 February 2021, 18:23

Re: SIMILO: So milled you can tell it's sharp!

Post by robinzig »

draqza wrote: 06 November 2021, 00:11 So we're all just not going to talk about the Ned Flanders card in the picture?
We can if you want, but it's not particularly interesting. It's been a long-running thing that BGA includes a more or less subtle image of Flanders in all of its game release announcements - I have no idea why (although I would like to know). This one is frankly not a particularly interesting example, or at all hard to spot (some of them are tricky even when you're looking for it), so I guess that's why it's not being talked about.
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draqza
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Joined: 23 September 2021, 03:16

Re: SIMILO: So milled you can tell it's sharp!

Post by draqza »

robinzig wrote: 06 November 2021, 00:19
draqza wrote: 06 November 2021, 00:11 So we're all just not going to talk about the Ned Flanders card in the picture?
We can if you want, but it's not particularly interesting. It's been a long-running thing that BGA includes a more or less subtle image of Flanders in all of its game release announcements - I have no idea why (although I would like to know). This one is frankly not a particularly interesting example, or at all hard to spot (some of them are tricky even when you're looking for it), so I guess that's why it's not being talked about.
Ahhh, okay. I am relatively new around here and didn't know it was a thing :) (I thought maybe it was supposed to be a hint that there was a Simpsons-themed Similo deck coming.)
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Mecki
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Joined: 18 August 2016, 14:23

Re: SIMILO: So milled you can tell it's sharp!

Post by Mecki »

I support this idea. Starting five times until a wanted person is the clue-giver is no fun. Otherwise a great game! Give us more sets, please (mythos, wild animals) to mix it up!
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amzAmazing
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Joined: 09 September 2020, 03:10

Re: SIMILO: So milled you can tell it's sharp!

Post by amzAmazing »

Please add an option to chose the clue giver
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brisdaz
Posts: 143
Joined: 27 January 2015, 15:11

Re: SIMILO: So milled you can tell it's sharp!

Post by brisdaz »

What game is similar, that is good for starting conversations? Illustori, Remember When?
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